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Support for official Google Play Games apk
It would be nice to have the APIs used by Google Play Games and the official Google Play Games apk working correctly :)
When I open Google Play Games I get "com.google.android.gms.games.app.PowerUpApplication is having problems with Google Play Services."
Any news on this ? :)
I get a notification of your comment but I don't see it.
@ale5000-git Yeah, I was thinking someone asked 5$ to get this working, and deleted my post after I saw I where wrong xD, I will add 5$ more by few days I think :) ! Edit : there we are
Logcat from CyanogenMod 14.1 (Android 7.1) => Google Play Games problem.txt
Has anyone tested microG with this?
It doesn't fix this issues but it is a good workaround in the mean time.
It simply disable the gplay hint right ? My game need to log in to fetch my account :(
http://pastebin.com/wBxKpMZ3 Logcat Latest build from source code android 6.0 cyanogenmod
@Technowix: I think yes but I haven't tried. Could you mention a game that need to log in to fetch account? Just for reference.
@ale5000-git I'm targeting Dynamix to work, but as I said they rely on the google play framework to store/manage paid account (that I have for unlocking more songs to play)
Love Live! School Idol Festival also uses Google Play Games to store account info. I'm trying to access my account that used to be on another device but can't because Google Play Games won't work. :c
NEO Scavenger yields this crash: https://gist.github.com/licaon-kter/920c77d2cec698cd993665c07b150286
Clash of Clans requires Google Play Games API.
Regarding NEO Scavenger:
- on one device with microG - black screen
- on another device with microG - works ok
- on one device with Google Service (disabled/enabled/updated/etc) - black screen
:-| strange
Bounty is now $150
I have the same problem too Parralel space fully support Google services and Google Play Games, why not VirtualXposed??
Anyone will care about this? Many users using unsigned apks on virtualxposed app but MicroG doesn't work with Google Play Games. Please do something
aww.. 'til now.. No One?
@nm111 has worked on it here: https://github.com/microg/android_external_GmsApi/pull/12 But I'm not sure what is the current state.
I don't know if the pr is in the last release but Azur Lane and Love Live SIFAS crash right after the loading screen :/
Wait what the... ?!
After flashing some random magisk modules, i successfully launched Love Live SIFAS, without passing safety-net
Still can't launch Azur Lane tho 🤔
Nice to see someone already working on Play Games
For VirtualXposed (with MicroG) users: Workaround is to use VM for now using VMOS. Official Google services working perfectly on it and it can be rooted My dream became true lol https://www.vmos.com/
OOF https://github.com/anbox/anbox/issues/1108
Wow didnt know you can run vm on phone. Tested, it's working. Google play games working perfectly yaay!
I honestly don't see much point in choosing uG and then installing GMS again but just in a container. Isn't the point of all this to remove Play Services entirely? GPL is essentially if you distribute (modified) copies or substantial portions of the program, these copies must retain the license and source code for them must be also available. So it is clear that VMOS is violating this. There exists https://gpl-violations.org/, there is some information there.
@nm111 sadly as many of the people there know, it's almost impossible to use most now common android apps without Google's services. So being able to use them with microg is fine, being able to use them in a isolated environment might be even easier and better privacy wise, since they are isolated ?
@Miaourt yes much easier especially for running multiple accounts on non root device. I was using Virtualxposed too that has microG installer but play games don't work. Parallel space support google services but outdated. VMOS is actually more compatibility than those parallel apps
We should be talking about re-implementing APIs needed for Play Games here not about a thing not related.
I don't think more devs are willing to waste time implementing it than a single user who tried. It's still a lack of interest :(
Just for clarifictaion: The thing that user did here is only an definition on how games communicate with Google Play Games, not any work to get the Play Games app work.