Solid blocks appear way too dark
Hey there! @miclav, you're the GOAT for keeping this project alive, thanks.
Last year, I rendered a map with a 1.19 world which worked like a charm. However, this year I decided to try it again with a 1.20 world. I checked out your "world120" branch on my server and built the images on there.
The (relevant part of the) docker-compose.yml I use:
mapcrafter:
build:
context: mapcrafter-world120/
volumes:
- /home/.../mc/world:/world:ro
- /home/.../mcmap:/output
- /home/.../mapcrafter/config:/config
command: -c /config/render.conf -j 6
Here's my (full) config:
output_dir = /output
background_color = #000000
[world:world]
input_dir = /world
dimension = overworld
crop_center_x = 0
crop_center_z = 0
crop_radius = 4000
[world:world_full]
input_dir = /world
dimension = overworld
[global:map]
world = world
render_view = isometric
render_mode = daylight
rotations = top-left top-right bottom-right bottom-left
[map:map_world_day]
name = 3D, Tag
And everything seems to work fine, except for some blocks. Solid blocks are rendered way too dark.
This is the output as seen on the output website:
At first I thought the textures weren't loaded correctly, however when I increase the brightness in the dark areas, the textures are suddenly visible.
Thank you!
Was this in 1.20.6? I'm having the same issue in 1.21 but back in 1.20.4 it worked fine
The world I tried to render was 1.20.4.
Hi Sorry for the mix up. I tried recently to implement an antialias during block production. The result was not to expectations, so didn't publish the result in blockcrafter project, however I produced the 1.21 block update with this test branch by mistake, so it produced the issues you ended up with. That's my bad. I'll publish the correct ones during the day. My apologies
All looks back to normal now. Really sorry for this mistake.