pumpernickel
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AnimationManager: Refactor to support goals/target times
Currently the AnimationManager uses a timer to continually nudge a value towards a target.
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[x] I'd rather we instead (or also) support setting a target time.
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[ ] Also if we could support a function based model (that include include t-function modifiers like acceleration, deceleration, bouncing, etc.) that might be good.
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[ ] Also try to replace/merge/consolidate with UIEffect or other legacy timers in the codebase.