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Image transform

Open nkyriazis opened this issue 5 years ago • 0 comments

I'm guessing (could be wrong) that the final Image transform is a 3x3 matrix (one used for final rendering). How does this matrix relate to Image pos (x, y), rotation, pinch and skew?

I have such 4 "random" points and I can't know how to compute the necessary controls so as to map to them.

nkyriazis avatar Nov 02 '19 23:11 nkyriazis