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Multiple mouse support with working threshold using ManyMouse.
Not fully tested!
Created a win32 binary release so those without a build environment can test.
Please forgive any coding style mistakes or lack of C++ experience.
Thanks for this, it is going to be a bit before I have a chance to check it out...
The only problem I have so far is the movement is relative. I really need absolute positioning for light gun input.
Ok so I did start looking at this but then I lost the thread because I started hacking and changing things without much of a plan. I'll have to pick it up again after 1.6 is released.
One thing I want to test is if a mouse button is mapped to say the "next selection" and "prev selection" actions, will holding down the button to scroll through the list still work...
Just wanted to make a note that I am also interested in this feature. My cab has three separate trackballs. I'd love to be able to differentiate them so my plugin knows to rotate the UI to the right orientation when certain trackballs are touched.
Rebased on master. Not familiar with the input changes in the 5 years since this PR was opened, but it does compile and run.
Rebased on master. Not familiar with the input changes in the 5 years since this PR was opened, but it does compile and run.
Thanks! I've been using your old version for years now, and it works a treat!