GameOverlay.Net
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Flickering
when drawing a large number of labels, shapes, images, flickering begins How can this be fixed? Maybe There is a double buffer?
It's not possible to help you without code. The issue probably is that your code isn't executing fast enough and that cuts down the FPS.
Can i get u discord to share code?
or how to use multithreading?
Multi Threading isn't your issue. I don't have discord. You can consider refactoring your code. Do not recreate brushes, fonts and images in your loop. Re-use them. Do not run computation heavy code in your drawing thread.
How many different shapes or figures are you drawing? How often do you call drawing methods in your loop? 100? 1000? 10000?