GameOverlay.Net
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Adding more advanced font styles (outline, shadow, transform, color per character)
By using GlyphRun
we could implement all kind of crazy text rendering stuff like mentioned in the title.
But as always the documentation on this topic is terrible and it would be great if someone actually knows a c# implementation using GlyphRun
See: https://github.com/sharpdx/SharpDX-Samples/blob/master/Desktop/Direct2D1/AdvancedTextRenderingApp/Program.cs#L32