mibbu
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hit assignment problem
I defined 4 platform which our hero will run on, this snipped wont work
for(var i=0;i<4;i++){
sprite.hit(wall2[i], spriteColl)
}
but this works
for(var i=0;i<4;i++){
wall2[i].hit(sprite, spriteColl)
}
spriteColl is collusion function.
spriteColl = function(){
sprite.d*=-1 ;
};
error is p2 undefined in mibbu.js line 260
258 for(element in MB_collides[loopIndex].hits){ 259 p2 = MB_fixedIndexColl[element]; 260 p2Top = p2.posY + p2.cZ.t;