Michał Budzyński
Michał Budzyński
I mean, fix them, they're broken as hell right now...
- [docs](https://developer.mozilla.org/en-US/docs/Web/API/WebGL2RenderingContext/createVertexArray)
:bulb: Inspirations: - Types of light [in Unity](https://docs.unity3d.com/Manual/Lighting.html) - [Dynamic lighting](https://gamedevelopment.tutsplus.com/tutorials/lets-build-a-3d-graphics-engine-dynamic-lighting--gamedev-9143) - [Threejs lights](https://threejs.org/docs/#api/lights/Light)
Right now, if we want to support both, `WSAD` & `ZQSD` with: ```js game.camera.get_component(Move).dir_desc['81'] = 'l'; game.camera.get_component(Move).dir_desc['90'] = 'f'; ``` Only the latter will work.
When client disconnects it should be removed from the `Pair` instance on the sever. Otherwise, new connection isn't established when page reloads (`Pair` already have either `emitter` or `receiver`, even...