cervus icon indicating copy to clipboard operation
cervus copied to clipboard

When draw frames are skipped multiple update() calls use the same input data

Open stasm opened this issue 7 years ago • 0 comments

When perform_ticks executes update() multiple time (when ticks_qty is > 1), all update() calls will the the input data stored in game.keys. Because this code is synchronous, any key events will fire callbacks when the updates are already done.

stasm avatar Aug 29 '17 22:08 stasm