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Bounding box

Open stasm opened this issue 7 years ago • 0 comments

The Render component should expose a method to calculate the bounding box of the entity.

It might make sense to abstract this operation so that Colliders can also calculate their bounding boxes. That might be a good follow-up.

See also: https://docs.unity3d.com/ScriptReference/Bounds.html

stasm avatar Oct 25 '17 11:10 stasm