task-force-arma-3-radio
task-force-arma-3-radio copied to clipboard
forceSpectator enabled when entering spectator, not disabled when exiting
Arma 3 Version: 1.74
CBA Version: 3.4.0
Task Force Radio Version: 1.0.dev.259
Mods:
-
@CBA_A3
-
@task_force_radio
-
See RPT for rest
Description:
- During a mission, entering spectator (by using the spectator button under the debug console) and then exiting will cause the player to not be heard while speaking to other players. It requires the player to manually execute "[player, false] call TFAR_fnc_forceSpectator" in order to fix the problem.
Steps to reproduce:
- Launch any mission in multiplayer with enableDebugConsole = 1;
- Once in, enter spectator with the button located under the debug console on the ESC menu
- Quit spectator in the same way you entered
- Observe as players nearby will not be able to hear you in proximity or on a radio
- Execute "[player, false] call TFAR_fnc_forceSpectator" locally in the debug console and observe as other players can now hear you again.
Where did the issue occur?
- Dedicated Multiplayer
RPT log file:
- https://gist.github.com/Slowrider8/0a4353c6d17bfa3e01bd452d125f7df9