Michael Aufreiter
Michael Aufreiter
Regarding update().... DONUT's update calculations are quite heavy. So that might be the cause for some frame drops -> needs to be tested. Mhh... maybe a profiling tool could reveal...
Feel free to use it.
With the latest commit I've added Actor#remove to remove child nodes either by id, or using a matcher function.
Yep I know. Docs are out of date anyway. I'll eventually put up updated docs at Substance.io. In the meanwhile you can read the old docs in a markdown-like format:...
I pretty sure this is no longer compatible with the latest processing.js release. You should probably look into Tween.js, which is actively maintained: https://github.com/sole/tween.js
Sorry, I'm afraid I can't help here, as I didn't keep up with the latest processing.js versions. :( If you want to use the Donut, without too much adaption and...
With Processing there's an intermediate code compilation step, since Processing code is written in Java syntax. I mean this makes a lot of sense if your're porting existing processing code...
Hi, pls see Yanick's fork at http://github.com/yanickrochon/multiselect/. He did a lot of improvements, and also implemented remote (ajax) list population. I'm planning to merge back most of his changes to...
Is working now. ``` scene.add(new uv.Rect({id: 'kevin'})) ``` Or use the declarative syntax: ``` scene.add({type: 'rect', id: 'kevin'}) ``` To be accessed like so: ``` scene.get('kevin'); ```
Leaving ticket open for discussion