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Run DirectX 8 programs in DirectX 11

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May be a somewhat stupid question but how do i see it did work? I am using it on an mmorpg, where i have the source code from and can...

question

At startup there's an error message: ``` Cannot create 3D device: Adapter 0 () Fullscreen Resolution 1920x1080, format A8R8G8B8/D24S8, refresh 60 Hz. Error D3DERR_INVALIDCALL ``` Once press OK the application...

Current shader implementations use a combination of runtime branching and preprocessor magic to compile the desired shader permutation required for rendering. Typical uses of runtime branching are: * Fog mode...

performance

This will require some refactoring. Current implementation doesn't allow for creation of individual `Direct3DSurface8` instances without a parent `Direct3DTexture8`.

When you die, the screen starts to blur and become purple. ![rotk_2020_03_11_17_29_59_879](https://user-images.githubusercontent.com/920569/76473932-9fda2b00-63bf-11ea-9fe0-3c72ab7474b0.png) It's evident that the blur effect is working: ![2020-03-11 17-38-30 mkv_snapshot_00 44 501](https://user-images.githubusercontent.com/920569/76473951-af597400-63bf-11ea-9a86-80949ca88e44.png) However, the purple effect seems...

This will make long-term dependent project compatibility less of a pain. i.e. 1. Remove all the `std::` collections from the header, make this a real interface again 2. Add methods...

good first issue