Mia
Mia
> Ah, the instructions to use a command threw me off. You might want hide those instructions behind a "click to play". i updated it to say "do either [command]...
Or, wait, no. Misread.
Added it in a readmore.
@Zarel bump
> I would review in an incomplete state but I'm _massively_ backlogged. Fixed the check, if that helps.
> If I'm understanding this correctly, asynchronous commands are only awaited by `Chat.parse` if the user's chat queue is empty. Is that correct? No, they're awaited both ways.
Yes, you'd want to do one of two things. a) force challenge battles to have their `rated` property exist. b) Edit RoomBattle.onEnd (`server/room-battle.ts`, line `850`) to not check for the...
> but I don't know how to make the score in private battles. Just edit that line so it doesn't check room.rated (`rated` is falsy for challenge battles). The sim...
Ok, handled.
> Would this currently be doing dual logging? I will preempt Marty to ask about how this will affect the usage stats script. Yes, dual logging. I also already talked...