Michel Gutierrez

Results 45 comments of Michel Gutierrez

> I mean whether there is a separate repository in github or somewhere else to report issues separately for the Jocly.com apps or the Android apps? If you want to...

As i said several times before, the code on jocly.com is not maintained any more in favour of a more ambitious, clean and open project (but so far less complete)...

The Jocly lib (i.e) covers: - the actual game rules - the user interface that runs within the board frame rectangle (i.e the part of the page that moves when...

#9 #10 #11 are app-only issues too. As you are a developer, please take a quick look at the [Jocly Application API](https://github.com/mi-g/jocly/wiki/Application-API) to understand the responsibilities of the lib vs...

> So, I guess, if you (@mi-g) could take a look in Android app's code and then in Joclyboard code(and the same stuff on you jocly.com server), you would find...

Damned. Have you been able to reproduce the problem in Jocly Core demo web app ? It's easier to get console traces from there compared to from within JoclyBoard.

Thanks. That's definitely 2 bugs: 1/ wrong player turn 2/ wrong initial skin display in options It is important we understand in which project the bug is located: _jocly_ or...

I think it's a JoclyBoard issue, not Jocly lib. The app (JoclyBoard) requests a user input while on a machine turn (black). The errors you see in the terminal are...

As far as i remember, it was implemented that way: the bottom row clicking area is used exclusively to remove the lowest piece, the rows above to insert new pieces....

It's only the lowest piece, if it belongs to the player, that can be removed. The rules have been taken from [wikipedia](https://en.wikipedia.org/wiki/Connect_Four).