Martin Roth
Martin Roth
@Latimark What system are you trying to accomplish this on? As I wrote above, we don't support `soundfiler` because every platform has it's own may of dealing with samples. But...
The maximum patch size that we allow is 1MB.
Is your patch that large because you are packing samples into it? In that case I'd suggest loading the samples into it during runtime from whatever framework that you're using,...
A user made this demo for loading samples into heavy tables from Unity. Is that what you're looking for? https://github.com/ylevtov/Heavy-Unity-Sample-Loading We also have this documentation about accessing tables from Unity:...
The general rule of thumb that I like to recommend is to do all of your signal processing and light logic in Pd/heavy. Do all of your complicated logic and...
Take a look at [this script](https://github.com/ylevtov/Heavy-Unity-Sample-Loading/blob/master/unity/Load%20Heavy%20Samples/Assets/Scripts/HeavySampleLoader.cs). That's where he does the same loading from Unity.
Is this in unity?
Are you calling `FillTableWithMonoAudioClip`?
And how are you looping in your patch? Is it with `[tabplay~]`? Or some other mechanism?
There is an known issue where certain objects don't update their knowledge of the table's length when `hv_resize_table` is called. Potentially you're running into this issue, and not that the...