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Remove EventEmitter

Open mhluska opened this issue 2 years ago • 0 comments

It's too dynamic for AssemblyScript and isn't really needed now that we advance the game with a DFA. We can just get a full tree of game state after every step with a function call from the outside. After that is removed, we can also remove Proxy code which wouldn't be supported in AS either.

mhluska avatar Aug 22 '21 04:08 mhluska