mheyer32
mheyer32
Try passing -v to the compiler to see the detailed invocation parameters
Very cool effort, thank you! >> For (2) it is always done in, then out, every time. Is that not good, and why do you need it done back to...
We should split this up into multiple smaller, functionally atomic commits. `git commit --amend` allows not only to add things to a single commit after it had been committed, but...
a51d84d2ba757bf3eb2d67c7a18576ea57e56315 changed the original scheme to AWSD and changed the way the mouse buttons work.
Agreed, all valid points! The breathless code shows how do separate files out, using xdef/xref. That's were I would like to be eventually.
https://github.com/mheyer32/alienbre...hires.s#L10069 This is where I believe floor damage is indiscriminately applied. There needs to be a check for flying or jumping...
There is some other element to this. A similar thing happens in the vertical direction, as if perspective foreshorting in Y direction is different for wall and floor rendering.
It’s unclear to me if the wall doesn’t match the floor or if the floor doesn’t match the walls. It could be a bug in either rendering routines. It might...
Try changing the lines that add xwoboff here: https://github.com/mheyer32/alienbreed3d2/blob/main/ab3d2_source/hires.s#L7496
https://github.com/mheyer32/alienbreed3d2/blob/main/ab3d2_source/hires.s#L3858 takes the current "xwobble" value and translates that into a delta vector (xwobxoff, xwobzoff) in the X/Z floor plane, using the player's viewing vector (PLR1_cosval, PLR1_sinval). The effect we...