alienbreed3d2
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Alien Breed 3D II The Killing Grounds
Inventory limits and initial rollouts for two player mode, to be set in level_properties: - Defines the starting rollout, ammo and health for the level.
Swimming
Suggestion Allow the player to swim upwards in liquids. This could be achieved in one of two ways: - Use the jetpack logic while the player height in the zone...
The engine currently uses a sky background image for outdoor areas that scrolls in sync with the player rotation. However, the graphic is only wide enough to cover 180 degrees...
When playing in 2/3, projectiles are launched in the view direction, converging as expected on a point at the centre of the view, regardless of the players vertical aim. In...
Projectile weapons do not emit the projectile from the 'muzzle' of the weapon object.
This ties in with the other issues regarding the swimming floor, etc. While working on a mod, I created an area with precise geometry to represent boxes using 1:1 texture...
Reported on an A4000 config, recent builds from the text rendering branch are not displaying anything on AGA screen modes. The buffer is briefly visible on exit. Same build is...
Work In Progress
**New Stuff** Implemented zone tagging for areas that erroniously contain sky should not be visible. - This can be dumped are reloaded as level errata. - In Devmode: - Z...
Add an option for disabling the single channel in game music. - Can use a custom options menu - Make sure all 4 hardware channels are used for sounds when...