alienbreed3d2
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Alien Breed 3D II The Killing Grounds
**Description** The player takes damage when entering any zone that has a floor type that imparts damage, regardless of whether or not the player is in contact with the floor....
It would be useful if the input control bindings and other options (render mode, audio mode etc) could be stored in a simple user editable text file that's loaded on...
In the original game, the behaviour of the mouse buttons is hard coded and cannot be changed - LMB Fire - RMB Walk Forwards Allowing these to be re-defined would...
a work around for the AGA screen modes having lockups @50fps when restarting a level. wait for feed back from EAB.
this is the same 'hack' I put in but updated to current Main
Allow respawning of collectables in two player mode: - When collected, remove the item from the map by specifying a magic value for the zone ID (currently -1 is used...
Occasionally, horizontal spans of floor texture glitch across the screen, usually vertically centred. These tend to have the floor texture of nearby zones, suggesting that transformation of an adjoining zone...
Similar to issue 1, melee damage can be inflicted by enemies that have significant vertical separation from the player, provided they are in horizontal range.
Already reported on EAB but maybe worth posting here aswell :-) If i set the CTRL for the fire, but in general also any other keys, the key will be...
For a bit of fun, define a set of taunts, in the game_properties file or a similar location that contains a list of taunt messages. Define a key to stuff...