alienbreed3d2
alienbreed3d2 copied to clipboard
Alien Breed 3D II The Killing Grounds
manual merge after making a mess of my main, works for me. feel free to reject the changes I have made as I feel they will become out of date...
The 8 channel stereo mixing seems to introduce a lot of popping/crackling sound. One potential issue could be that the mixing routine is overrunning the sample's buffer when mixing. This...
When moving forward and backwards in fullscreen mode it looks like as if floor and walls are moving 'disconnected', especially at the distance. This is likely due to a slight...
This is probably an enhancement request. I have confirmed that (for walking aliens) at least, teleportation works, but have noticed that no sounds are triggered.
## Sales Pitch Given the current nature of the source code, I thought it might be useful to suggest a coding style guide. Specifically this aims to define some guides...
When switching between 2/3 and fullscreen mode, the relative size of the floor and ceiling textures changes. This is not a new defect and is apparent in the original game...
**Description** In the game, doors occupy an entire zone and the walls of the adjoining zones define the "visible" front surface of that door zone. Normally, wall texturing can accept...
**Description** When defining enemy characteristics in the game editor, when an alien is killed you are able to specify what gibs/projectiles to throw or alternatively, a class of enemy to...
I think there's some issues with really large x/z values not being properly handled. 
There should be a make target that packages up the whole game. AFAIK we do have all media, levels, sounds as part of the source.