alienbreed3d2
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Large maps confuse the map drawing
I think there's some issues with really large x/z values not being properly handled.
Is this Map F ?
Its the "chasm" one.
I think whats going on here is that the 16bit math is running out of bits for maps over a certain amount of physical extend. I had changed the math to 16bits at some point. Reverting that commit might reveal if thats the issue.