alienbreed3d2
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Ad Hoc Improvements
New Stuff Implemented zone tagging for areas that erroniously contain sky should not be visible.
- This can be dumped are reloaded as level errata.
- In Devmode:
- Z clears all current sky visibility override data
- X toggles the visibility of the sky in the current zone, but only if the zone is tagged by the level editor as having sky in the first place.
- V triggers the dumping of the sky visibility override data to ram:backdrop_disable.dat.
- In Dev / Test / Release mode:
- Copying this file to the Level directory and renaming as properties.dat will cause the game to reload the data and use it accordingly
Added menu option for disabling music
- Currently nonfunctional but will be used to disable the in game mod player.
Clean Up Removed the last vestages of the old Draw_NarrateText code that was used to render messages onto the bottom 640 strip in the original game. This was called from the pause logic.