alienbreed3d2
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Defect: Death spawned enemies cannot be targeted
Description When defining enemy characteristics in the game editor, when an alien is killed you are able to specify what gibs/projectiles to throw or alternatively, a class of enemy to spawn instead. According to the editor help, four of the chosen enemies will be spawned.
- Only one visible enemy is spawned:
- Enemy cannot be targeted with hitscan weapons (rifle, shotgun)
- Projectiles can collide with enemy and kill it.
- Remaining enemies are not visible:
- Invisible enemies can still be heard and attack the player.
This effectively renders any levels using the mechanism unplayable since the player will be assailed by enemies that cannot be shot at.
Notes Will need to confirm if this is a bug in the original executable since the feature was not used in the release version of the game.
I remember once being hunted by an invisible "Triclaw" that I couldn't kill...
I was using this feature in my mod but I implemented this so long ago, I forgot if it worked or not. The big green Ashnarg (whatever that is) would spawn the triclaw on death. I've changed it back to acid (basically the same as the green gore, but with a small splash damage). I've pushed changes to fix that https://github.com/0xABADCAFE/karlos-tkg
I've confirmed this defect exists using the original binary.