HyperNEAT
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The original implementation of HyperNEAT in C++
This is a fork of Jason Gauci's HyperNEAT repo. Specifically it is intended to apply HyperNEAT to the problem of playing general Atari games.
INSTALLATION:
There is a build script included which gives a rough sense of the build process. The individual components built by this script will require user input for cmake options. I believe all the defaults are configured correctly so the user can simply press ENTER through all the options.
REQUIREMENTS:
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Several libraries are required including: SDL, SDL graphics, SDL image, boost, boost thread, boost serialization, boost system, and boost filesystem.
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ROM files for the games are not provided due to copyright issues. Check Atari enthusiast websites.