mharis001
mharis001
Known issue; BI changed how the value of `RscDisplayCurator_sections` should be interpreted which causes ZEN code to find the wrong tree for BLUFOR and OPFOR sides. Will be fixed in...
I think getting player view distances would require constantly broadcasting the `viewDistance` value; which I think we should avoid. Also, using the forced `ace_viewdistance` value might not always work as...
Take a look at the translation guide linked at the top of the issue.
I think the best we can do for this situation is to provide an API that allows objects to be blacklisted from the serialization functions (instead of direct compatibility for...
One problem with this is that the module does not have the correct name, category, or icon in the entities tree.
The module isn't passed as a parameter to the function. Also, if the user code really needs a logic object, it can create one. Need to think more about this.
Adding clickable icons for this I think would create an unnecessary performance impact as the positions/size of the icons has to be updated every frame. I think this is best...
Yeah, that would be good. One issue is what to do with the "Action Duration" option: 1. Use a progress bar 2. Ignore it for ACE Interact Menu action 3....
A module to create a minefield already [exists ](https://github.com/zen-mod/ZEN/blob/master/addons/modules/functions/fnc_moduleCreateMinefield.sqf).
Is placing individual ones such a hassle though - they are `Things > Explosives` and `Things > Mines`. You wouldn't be able to ctrl + click to place many at...