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CAVEEXPRESS: improvements

Open mgerhardy opened this issue 9 years ago • 1 comments

  • [x] borders needs more friction - the border on the top should not stop your movement
  • [x] final speed that your character can reach is too high - it's uncontrollable in the end with full acceleration
  • [x] order of tutorial maps - first flying npc, then attack npc - so the players knows that a stone can daze a dino
  • [x] map finished window should always have the continue button as focus
  • [x] map option menu should get the back button as focus - to use the menu as pause menu
  • [x] flying npc is too fast
  • [x] hearts are visible with game mode selection
  • [x] game controller should take inactive-after-push window property into account
  • [x] intro windows should get a continue button
  • [x] controller handling for the ui focus-next/prev is weird. Must be tweaked.
  • [ ] Highlight of e.g. MainButton class has more space to the top than to the other sides

feature requests

  • [ ] tutorial map for faster-delivery-via-stone
  • [ ] hud: the packages that you have to deliver should visualized differently. with checkboxes e.g.
  • [ ] water lift effect should be explained (diving into water to accelerate more with > 1 packages carrying)
  • [x] Options window should group the on/off options and highlight current state
  • [ ] spawn one player per gamecontroller
  • [x] god mode item (the egg)
  • [x] speed boost item (upwards - carrying more than one package e.g.)

mgerhardy avatar Jan 14 '16 16:01 mgerhardy

final speed: Player: gravityScale and maxHorizontalVelocity

mgerhardy avatar Jan 14 '16 18:01 mgerhardy