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mGear v2.x.x series : Rigging and Animation framework for Autodesk Maya

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Fix the "No module named" error due to refactoring oversight. file : \scripts\mgear\maya\attribute.py

Solved the typo issue as created in #243

https://github.com/mgear-dev/mgear/blob/06ddc26c5adb5eab07ca470c7fafa77404c8a1de/scripts/mgear/maya/rigbits/weightNode_io.py#L126 Could be changed to pm.displayWarning("RBF Manager couldn't find a valid RBF solver.")

Review

This is an enhancement request: Currently, the guide settings only allow for index colours. I see in the code that the RGB colour part has been commented out. Could the...

For compatibility with a particular game engine or pipeline, you may need the joints to use a different rotation order than XYZ. Customizing the rotation orders _per joint_ seems unnecessarily...

enhancement

I add the module path to the maya.env file correctly, it is detected, but big Python errors appear while opening maya. I'm using mgear 2.1 and 2.2 due to compatibility....