Rigbits: Facial Rigger 2.0
Refactor and new functionalities for Rigbits Facial rigger
EYE RIGGER:
- [x] Option to create a joint every N number of vertex
- [x] Add support for Z-up building
- [ ] Option to create joint in a specific list of vertex
- [ ] Contact on/off blend
- [ ] contact offset (when using less joint that vertex in the edge loop the skinning needs to be smooth and the contact will need to be offset)
Hello @liudger @miabrahams @ivogrig I still have your PR for facial rigger from 2 years ago. I am working on version 2.0 of the facial rigger and I will try to implement your PR and Ideas. Not sure if I will be capable get it all, but I will try my best. To be honest I am not sure why I didn't merge it when you send it. I hope is not too late to thank you. 😅 Just wanted to do a heads-up here 😄 Have a great day!
I'll have a look next week. Currently not yet using mgear yet @ work. So I have only spare time to look into development
Hi @liudger! you don't need to do anything 😅 Just wanted to let you know 😄