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Rigbits: Facial Rigger 2.0

Open miquelcampos opened this issue 4 years ago • 3 comments

Refactor and new functionalities for Rigbits Facial rigger

EYE RIGGER:

  • [x] Option to create a joint every N number of vertex
  • [x] Add support for Z-up building
  • [ ] Option to create joint in a specific list of vertex
  • [ ] Contact on/off blend
  • [ ] contact offset (when using less joint that vertex in the edge loop the skinning needs to be smooth and the contact will need to be offset)

miquelcampos avatar Jan 28 '22 06:01 miquelcampos

Hello @liudger @miabrahams @ivogrig I still have your PR for facial rigger from 2 years ago. I am working on version 2.0 of the facial rigger and I will try to implement your PR and Ideas. Not sure if I will be capable get it all, but I will try my best. To be honest I am not sure why I didn't merge it when you send it. I hope is not too late to thank you. 😅 Just wanted to do a heads-up here 😄 Have a great day!

miquelcampos avatar Jan 28 '22 08:01 miquelcampos

I'll have a look next week. Currently not yet using mgear yet @ work. So I have only spare time to look into development

liudger avatar Jan 28 '22 10:01 liudger

Hi @liudger! you don't need to do anything 😅 Just wanted to let you know 😄

miquelcampos avatar Jan 28 '22 12:01 miquelcampos