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Shifter Game Tools: FBX exporter

Open miquelcampos opened this issue 2 years ago • 0 comments

  • [x] old game tools in a tab named "disconnect"
  • [ ] New main tab FBX export

Root motion options ~~- [ ] Space recorder options to edit root motion joint~~

FBX export options:

  • [ ] remove namespaces in FBX (using FBX SDK)
  • [ ] update hierarchy in FBX (using FBX SDK)
  • [ ] Export animation clips
  • [ ] Selection of up Axis Y or Z
  • [ ] Configuration script path for more options configuration
  • [ ] export/import tool options and clips configuration

Feature requests

The ability to set the animation layers we want on export. For example, if I make a run cycle and then make left and right variations on different layers, then export 3 different clips in one click, each one with its own unique animation layers active

~~Different tabs for different characters’ export settings (or a dropdown, but I personally prefer tabs)~~ We can achieve tabs by opening different instances and docking it

Quality of life requests

A) quickly check/uncheck all the anim clips to be exported (this is useful for doing things like directional aim poses where we often have to export a lot of assets at once) B) Set the playback range to the time range that's in the exported clip

  • the option to also set the export range to the playback range would be welcome\

  • would it be possible to have an option that sets the export path to the current Maya file, and the name of the FBX as the name of the Maya file? Yes, Also we can use tokens like {scene_name} or {scene_path}

miquelcampos avatar Apr 22 '22 06:04 miquelcampos