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Some issues for Summon Night - Craft Sword Monogatari - Hajimari no Ishi Chinese translational rom
ROM Info Game name:(unknown) Internal name:CRAFTSWORD H Game ID:AGB-B3CJ File size:33554432 bytes CRC32:6a5b099a
My boy is O.K.
VBA: Bgm have some issue at beginnig of the battle.
https://github.com/mgba-emu/mgba/assets/5364709/5639a573-c784-4fa5-b1e4-d87dd41f1419
mgba: It will lag when enemies ≥3. Missing some voice when battle with a character.
https://github.com/mgba-emu/mgba/assets/5364709/9fa154d0-3e45-497c-aef5-2a41b71e9547
Don't upload ROMs. Also you need to describe the issues.
Don't upload ROMs. Also you need to describe the issues.
I am sorry.I see.
Upload the videos which have issues.
This is possibly because the translation rom changes the reg_waitcnt by accident. I am doing the game's decomp project and here is where the translated rom changes: https://github.com/Cofflag/csm3/blob/a1a80a8a3e46b6da3dab6f5ef4a6ee1b0dba614f/src/main.c#L372 in the binary, the original constant is 0x4014 and the translated version is 0x4000, and the offset of the literal pool is 0x1ba0 the problem should get fixed by editing the rom to recover the original value.
Can you fix it, Cofflag? I found mgba force close when playing it once.
I mean Cofflag already provided the solution, and it works. This problem can be fixed by editing the rom, you can use a hex editor like HxD to change this value from 00 to its original value in Japanese version: 14.
就照着 Cofflag 说的做,用HxD
这类的十六进制编辑器把汉化版的1BA0
的值从00
改成日版原始值14
就修好了。
至少我这边修改后简单测试的结果,3个及以上敌人的战斗没有再遇到卡顿问题,你可以试试。
Before(mGBA 0.10.3)
:
https://github.com/mgba-emu/mgba/assets/20476755/9b7b54e4-393b-4fdb-95e5-b2c15245cee1
After(mGBA 0.10.3)
:
https://github.com/mgba-emu/mgba/assets/20476755/79f99053-7d53-4007-8152-8134beb02e40
I finally tested this on a real GBA and can confirm that the issue is the ROM hack itself, not mGBA.
I mean Cofflag already provided the solution, and it works. This problem can be fixed by editing the rom, you can use a hex editor like HxD to change this value from 00 to its original value in Japanese version: 14.
就照着 Cofflag 说的做,用
HxD
这类的十六进制编辑器把汉化版的1BA0
的值从00
改成日版原始值14
就修好了。至少我这边修改后简单测试的结果,3个及以上敌人的战斗没有再遇到卡顿问题,你可以试试。
谢谢,我去试试。 有效。
@Hambaka 你好,请问有没有其它的联系方试。有一个和这里不相关的汉化问题想请教一下。
thank you