mgba
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Bad lagging when loading scripts with a little Scripting window
It seems like the emulator badly lags and gets the inputs lately when a lua script is loaded and the Scripting window cut the text printing as shown in the following image:
The emulation is flawless if the window doesn't cut the text, as shown in the following image:
Is this on 0.10.2 or a dev build?
Is this on 0.10.2 or a dev build?
The lag happens on both release 0.10.2 and dev build (i just tested latest commit #d83b2f9)
This is the script: FRLG_RNG_mGBA.txt
It supports all pokemon firered languages.
I also noticed that if you enter in a wild battle, with "Capture" buffer selected, if you press the fast farward button, the printing start lagging badly.
In my opinion a good behaviour should be that the fast farward should go a bit slower than its normal speed, so the printing happens correctly and there are no lags