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Sound crackling in various games
issues.zip After playing a select handful of games, I noticed that after a while a faint but noticeable cracking and fizzling sound starts happening. I have tried messing with a lot of settings but none seemed to do the trick, only causing other issues until I changed them back. I generated the report with The Simpson's Road Rage, but have also noticed it with Sonic Advance 2 and Super Mario Advance. Any help would be appreciated. This is my first time submitting a bug like this so I hope I uploaded the info file correctly. Thanks!
Make sure on the Gameplay Settings tab to the right of "Sync:" you only have Audio checkmarked and have Video unchecked.
Also make sure you use Native as the FPS target and try to set the Audio buffer higher if crackling persists.
I already have the audio sync checked and FPS target set to native, I will try upping the audio buffer next time it occurs. Thank You!
I have the same issue here. Increasing the sample size have the downside to increase input lag, and sometime won't work
I initially thought was an impossible mission to have no crackling sound + smoothness with mGBA, but after (so) many attempts I've found the perfect settings to play butter-smooth with a GTX 1070 8GB, 1920x1080 144Hz G-Sync, drivers NVidia 551.61 SD, i7-8750H, Windows 11 23H2. I'll share my config files: mGBA_cfg_hexaae.zip
In particular the crucial settings (I'm currently using latest build 0.11-832-49d9b70e6) for me were: Go to Tools > Settings (menu)...
Audio/Video:
Audio: SDL, 642, 44100 Video: OpenGL, 0
Gameplay:
FPS target: 59.7275 (Native) Sync: Video=OFF, Audio=ON
Enhancements:
Video renderer: Software
If you want smooth windowed mode too, you have to force G-Sync both fullscreen and windowed for mGBA.exe of course....