Marc Flerackers
Marc Flerackers
Tile maps get slow quickly as their size increases. A solution would be to use a combination of baked levels and normal levels. A baked level does not contain individual...
Rebuilding meshes on each frame is slow. Therefore we need a Mesh object which can optionally cache its data on the GPU. This way only a single draw operation needs...
Originally wrote by @mflerackers: Systems allow users to replace existing systems or introduce new ones. A system is a process which works on a certain subset of entities. For example...
Stay component only works when attached to the root.
For a small game, this is not an issue. However for a larger project, one might want to delete sprites which are no longer used to reduce memory usage. An...