channeld-ue-plugin
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property memory offset caculation error
there's some code like this:
// Character.h
#if WITH_EDITORONLY_DATA
/** Component shown in the editor only to indicate character facing */
UPROPERTY()
TObjectPtr<UArrowComponent> ArrowComponent;
#endif
some property is replicated using pointer to their memory location. when we package the game, the memory offset will be different.