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property memory offset caculation error

Open laughxing opened this issue 1 year ago • 3 comments

there's some code like this:

// Character.h
#if WITH_EDITORONLY_DATA
	/** Component shown in the editor only to indicate character facing */
	UPROPERTY()
	TObjectPtr<UArrowComponent> ArrowComponent;
#endif

some property is replicated using pointer to their memory location. when we package the game, the memory offset will be different.

laughxing avatar Jun 14 '23 12:06 laughxing