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Microstutters on the 2018-08-16 Build

Open Hal47 opened this issue 5 years ago • 2 comments

I would like to let you know there seem to be constant microstutters while using this mod. This does not happen when using older releases of the mod, using the same machine, in the same savefile, under the same configuration. Logic dictates that it must be something new in the latest build.

Hal47 avatar Sep 26 '18 21:09 Hal47

Thanks for the bug report! I haven't had time to work on the project recently so I appreciate that you isolated the source of the issue to a specific build. I'll look into it when I can.

SeanPesce avatar Sep 26 '18 21:09 SeanPesce

@SeanPesce OTTOMH, i would hazard a guess it's a similar issue i ran into, to do with the runtime calls to GameData functions (like Game::get_node_count). These functions do a bunch of chain de-references which will usually end up hitting main memory, and can definitely cause stutters. I ended up fixing this in Remastered branch by implementing a caching systems for these calls that's refreshed every loading screen, may want to port that over to PTDE.

metal-crow avatar Sep 26 '18 22:09 metal-crow