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Talking Head (3D): A JavaScript class for real-time lip-sync using Ready Player Me full-body 3D avatars.

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I love the TalkingHead project but was surprised at how little options ReadyPlayerMe had, considering they were well-funded and positioned themselves as big cross-app undertaking, as I understand. For instance,...

When the base pose is "hip", the IK resolved to gestures with the influence from the base and they don't look good. See the left hand in the following snapshot:...

enhancement

At the moment the talkinghead constructor initializes threejs and also talks to third party services. This reduces the reusability or modularity of code. A more modular pattern would (for example)...

I am using your template to create a Vietnamese module

I've got some emojis embedded in the text to be spoken. I have used Azure TTS to get all the audio offsets for them. And I have mixed the emojis...

We now have working C# Wrapper for Mediapipe in Godot and we are upgrading the mediapipe to v0.10.11 or perhaps v0.10.12 We have XRAnimator driving [ReadyPlayerMe avatar in Godot.](https://github.com/Malcolmnixon/GodotReadyPlayerMeAvatar/issues/1) I...

There's currently English, Lithuanian and Finnish, but it would be fantastic to also have lipsync-de.mjs! I'm currently using this library for a host to a German ChatGPT-API-powered twitch chat. Cheers!