Meshtastic-Apple
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🐞 [Bug]: Waypoints are using an excessive amount of ram on the mesh map
Firmware Version
2.3.2
What did you do?
While using the iOS 17 only version of the mesh map (legacy mesh map disabled)
- Enable downlink and connect via mqtt to the msh/US public topic on the default channel
- Add 2-10 waypoints to your map
While debugging the app view debug navigator for the connected app and watch the ram double as you enable and disable waypoints using the button at the bottom of the map.
Expected Behavior
Adding 10 waypoints should not use > 2gigs of ram. Waypoints are a totally disconnected list of data.
Current Behavior
Small numbers of waypoints use a ton of ram
Participation
- [ ] I am willing to submit a pull request for this issue.
Additional comments
No response