SnowShaderGraph
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Snow deformation shader with shadergraph URP/HDRP
Simple Snow Shader with Unity Shader Graph
Snow deformation shader with shadergraph URP/HDRP
Uses a dedicated camera with runtime generated render texture to store trail as a splatmap. Then applies it to vertices and blurs deformation with neighbours.
Snow Trails
Vertex Deformation
Note: Snow ground plane needs to be pre-subdivided by a 3d program or tessellated via another shader since shader graph has no tess shader support yet.