NodeBasedDialogueSystem icon indicating copy to clipboard operation
NodeBasedDialogueSystem copied to clipboard

[Request] Add Conditionals

Open justadaniel opened this issue 4 years ago • 1 comments

It would make it quite a bit more robust if say certain dialogue would execute if a value has a condition.

i.e. if a player has more than 30 logs in its inventory, say ________, otherwise, say ________.

justadaniel avatar Apr 29 '20 20:04 justadaniel

Hey Justin! Currently, it is possible to do that via a custom script in runtime. But I'll keep this issue open since that would be good to have a node that takes care of it.

merpheus-dev avatar May 02 '20 15:05 merpheus-dev