NodeBasedDialogueSystem
NodeBasedDialogueSystem copied to clipboard
[Request] Add Conditionals
It would make it quite a bit more robust if say certain dialogue would execute if a value has a condition.
i.e. if a player has more than 30 logs in its inventory, say ________, otherwise, say ________.
Hey Justin! Currently, it is possible to do that via a custom script in runtime. But I'll keep this issue open since that would be good to have a node that takes care of it.