Martin Eisengardt
Martin Eisengardt
And yes, in screenshot you see a smiley although not very nicely drawn (U+1F600, http://www.utf8-chartable.de/unicode-utf8-table.pl) And a line of klingon, see CSUR from https://www.evertype.com/standards/csur/
> I'd chuck Utf8API into the LuaJ sources and rebuild the jar. It's not technically LuaJ code, but it's what I was instructed to do in #298 so probably worth...
> or instance load("return \"\226\134\146\"") should do what one expects Yes, it works. But saving files in IDE as UTF8 and using the character unescaped directly does not work (see...
Fixed base line for smileys (almost) and played around with different font types: 1) low res non alpha:  2) low res with alpha channel:  3) high definition: ...
Do you still have a Problem with potions? Please reopen the issue at https://github.com/MysticCity/MinigamesAPI/issues/new
However the original call was from minigames lib. Do you still experience this issue? Please try the latest snapshot from http://nexus.xworlds.eu/nexus/service/local/repositories/mce-snapshots/content/com/github/MCE-Plugins/Minigames-All/1.14.9-SNAPSHOT/Minigames-All-1.14.9-20160619.021615-13-bin.zip If you still have Server crashes please Report a...
Can you reopen Feature requests at the new repository? https://github.com/MysticCity/MinigamesAPI/issues/new I already added your ask for CaptureTheFlag. Anyhow the Conquer game is already part of the minigames lib. But there...
Due to inactivity of InstanceLabs he gave the project to a new owner. We ported it to maven. See https://github.com/MysticCity/MinigamesAPI For details on the maven setup we use for nms...
Which customization do you Need? Can you reopen the issue at https://github.com/MysticCity/MinigamesAPI/issues/new with some further information or example?