godot_speech_to_text
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feature request: kws words list as variable
It would very useful if I could change the kws list of words during runtime, I mean, the fewer words the better because less prone to recognition errors, so, I wish to contextualize the words that the user can use at every zone of the game. The most comfortable way would be to pass the words list to STTRunner as a variable string. What do you think about it?
@zoiba I would also prefer this. Maybe it could be done as an Array of Strings.
Currently you can only run the STTRunner.stop()
function, delete the user://stt
directory, run the STTConfig.init()
function and the STTRunner.start()
function angain with a new .kws
file.