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Creation Utility class

Open Wokarol opened this issue 5 years ago • 3 comments
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Can you add class that handles creation for nodes? That way instead of bunch of "new" image You would have this image Or even this image

Wokarol avatar Apr 14 '20 12:04 Wokarol

It could also be a way to add labelling directly into node creation as I shown in #31 or would allow for easy Label "fake decorator" like so

Label("Steering", Sequence(...));

Wokarol avatar Apr 14 '20 12:04 Wokarol

that's a good idea, however I think it would mean that it would only contain nodes that the core library has, not any custom nodes. Also it means a lot of duplication for the constructors. I'll give it some thought.

meniku avatar Jun 01 '20 12:06 meniku

You can probably make use of extension methods to add your own nodes into it :)

Morphexe avatar Jan 03 '22 09:01 Morphexe