James
James
Ok, I start to understand where the issues could be. Let me explain them: - First, the toolchain is not to be written in the file. The lines: ```cmake set...
As a general recommendation, if you haven't yet I would recommended learning first a bit of the basics. Creating simple Conan packages, for different variants, but for mainstream, native compilers...
Is it possible to get this tricore-gcc.exe compiler from somewhere to be able to test it? A couple of further notes: - ``generators = "cmake_find_package_multi", "gcc", "txt"`` are useles, you...
I am trying to reproduce this, but due to not knowing about this specific compiler, it is being very complex. I would need to reproduce, first the basic CMake example,...
Hi @himansu2906 I have managed to make it work, indeed the toolchain was the piece that I was missing. Find attached a working example: [tricore-example.zip](https://github.com/conan-io/conan/files/9221388/tricore-example.zip) Need to: - In the...
yes, the build executed by the ``build()`` method happens in a "build" folder in the cache. The ``package()`` method has the responsibility of copying the desired package artifacts from the...
I don't see any apparent issue, if it works for you, besides using the legacy ``[env]`` management instead of the new integrations, that you should use to be 2.0 ready:...
Yes, we are going to add some more docs for exactly this in 1.52 release soon.
> How are profiles handling absolute and relative linking ? Thanks in advance for answering my question. Its probably even a cmake question as LDFLAGS is an environment variable in...
This is already solved in Conan 2.0, and we are trying to avoid changes in 1.X unless they are regressions, backports for the migration or critical issues. It is very...