nanovg
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Antialiased 2D vector drawing library on top of OpenGL for UI and visualizations.
Makefile
Where is makefile? how compilig demo example?
Hi, Had an issues with conflicting types between GLEW and GLEXT when trying to compile example_gl2 and exampl_gl3. Basically it spits out a bunch of lines similar to these: >...
Hello, I am developing a little custom 2D graphic engine and I'm using this API to program some 2D figures. Well, I have the following problem: when drawing simple squares,...
Hello, I've ported that awesome library to C#: https://github.com/rds1983/NvgSharp I would be grateful if above link would be added to the Ports section of the README.md.
Hello, iam new to nanovg and i have a question. What would be the best way to draw rotating procedural gears? Is nanovg capable to do that with paths? Or...
What is flattening for? For instance 2 quads overlaps, so instead of 2 paths, there is 1. Does it do more than this?
As I understand it, nanovg's font rendering snaps in order to improve anti-aliasing. In my app, the user can zoom in and out, so the text jumps around as it...
Why using draw arrays instead of draw elements?
I would love to read/watch about rendering 2d graphics like this. Where can I find explanation, maybe example about it? I have been looking for it so many times. Could...
[WINDOWS] Where is include dir for nanovg static lib?