Android support
The VTS plugin is great. Unfortunately there is no support for Android. I think that would be great, because Android is very common. If you think the same, you can also post your wish here.
working on it right now
well compiled library for armv7 android, not sure how to test it properly
Hi Darvin,
this good news. If you upload the library we can test it.
@martdob this is arm64 . I can compile for armv7 if its better https://filebin.net/09e6r5go1lyv0xfw
@martdob have you got opportunity to take a look?
Hi, i'm keen to try the VTs plug-in on a Oculus GO headset- imported the plug-in via asset store and the demo scenes work great in unity. Doesn't seem to run on the headset after a successful build (only get a blue screen with objects I created)- is it possible it's because it's a android based system?
@jrjdavidson The VTS plugin is still not officially ported to android. However, we recognize that porting to android is one of the most requested feature and we shall eventually make it. In the meantime, you may try to build the native library from source, as @darvin did.
Hi Darvin, please can you update the forum about the plans to support the Android platform? Many thanks
Hello, Any news about Android support? Is it something we can do to help?
Hi @demonixis, unfortunately, there has been no progress on android support so far. If you want to help, take a look at https://github.com/melowntech/vts-browser-cpp/issues/4 . I wrote minimum requirements for the native vts library to support android in that issue. Please note, that https://github.com/melowntech/vts-browser-cpp-build-wrapper should be used to provide all third-party dependencies. Once the library properly supports android, it should be straightforward to make it work with Unity too.