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The Castlevania games, texture ripping on upscale graphics

Open intra420 opened this issue 3 years ago • 3 comments

I don't know if this is in the scope of the project or not

In Castlevania: Order of Ecclesia I experienced a glitch where the background textures have vertical tears as depicted in the image, happens in all areas of the game.

It only happens with openGL x3 to x10 resolution, does not happen on openGL x1 or x2 resolution and does not happen on software (prolly because its at x1 resolution)

Happens both with and without improved polygon slitting, and happens both with and without JIT recompile

also tested in Castlevania: Portrait of Ruin and Castlevania: Dawn of Sorrow, happens in both those games under the same conditions

Screenshot from 2022-06-11 18-58-29

intra420 avatar Jun 12 '22 00:06 intra420

probably just inaccuries piling up until they make an integer difference.

RSDuck avatar Jun 12 '22 01:06 RSDuck

so that would be the kind of thing that the emulator eventually aims to fix at some point or no?

intra420 avatar Jun 12 '22 01:06 intra420

I was refered to here from the MelonDSDS Developer about my findings about this issue in Dawn of Sorrow, https://github.com/JesseTG/melonds-ds/issues/170 is my thread of all the issues I was able to find during my playthrough of Dawn of Sorrow, it might be useful having more examples

DarkSide1305 avatar Feb 15 '24 13:02 DarkSide1305