ShaderGen
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Bug Fixed - inheritance check in resource check
When the main entry points are checked for resource usage, they only check for containment in the current class. I added a simple fix to walk up the inheritance tree to find a match
there may be better ways to do this, feel free to re-write, but this technically fixes it.
My Git knowledge seems to have failed me. I have also rolled a second bug fix into this pull request somehow.
The second fix enables the ability for the shader set to be automatically generated with just a VertexShader and FragmentShader. There was logic in there, but it was stale.
Yay! Light is green!