Mel Massadian
Mel Massadian
I had two issues trying to build from source on mac: - In Assets/_config.json replace `["rice"]` with `["test"]` - In Sources/paddy/ui/UIProperties.hx add a null check line 206: ```haxe public static...
It looks to me like the wheels don't have CUDA support on windows: ```python from open3d._build_config import _build_config for k,v in _build_config.items(): print(f"{k}: {v}") ``` ``` BUILD_TENSORFLOW_OPS: False BUILD_PYTORCH_OPS: False...
Probably not directly related but the way pyannote is currently packaged overwrites your environment torch and installs the CPU version instead... I spent way too long tracking it down to...
I can't reproduce the issue on the playground, but this is what happens in neovim:  I think it was fixed in #693 but I can't find why it happens
Sorry I can't track exactly when/how but it's now working properly! Just to note that it wasn't happening for all emojis but only some. ~~I'm going to close the issue~~...
Thanks for the report, it was mentioned before that Derfuu and mtb aren't compatible, I don't use it but I tried it and didn't have any issues. Can you check...
Can you send me the workflow? I can't reproduce it (I tried on windows/linux/mac...). 2 other people mentioned it on Discord but were not able to provide any info so...
I'm guessing you are referring to pythongosss workflow image extension? It only supports canvas element and would require a whole rewrite of note+, it's maybe easier to add DOM support...
@KyleFontenot you are using `sveltekit` with the `svelte` only plugin. (`%sveltekit.body%`) As far as I understand there is no way to use farm with sveltekit currently. Any ETA about this?...